Tapping up will unequip and re-equip the last weapon held. Left on the d-pad cycles through the different arrowheads you’ve unlocked, and right will cycle through the different sword. They wanted to reduce instances of frustration over jumps that the player felt they should have made. This is crucial in a couple of the colossus fights, and simply makes traversal a little more manageable. Bluepoint says that these changes add “fluidity and purpose” to Wander’s movement.īluepoint improved the input detection for any jumps where Wander has to leap away from the object he’s hanging on. Full duration jumps and falls to a lower elevation will still result in a stumble upon landing. Bluepoint has tweaked these mechanics, allowing for more instances of Wander not stumbling when he is simply doing a leap. In the original game, Wander would stumble anytime he came down from a jump. Bluepoint sped up Wander’s swimming underwater as long as he’s swimming in a straight line. The water colossi can be some of the most painful simply because water traversal is so slow. Bad gaming habit.) Agro also has better pathfinding, which should make for less instances of getting stuck on rocks, trees, walls, and more rocks. If Agro is running past you, simply hold triangle to have Wander grab on and swing himself up into the saddly, Legolas style.Īgro will now indicate when his speed is maxed out and no additional button presses are necessary, so you don’t have to keep mashing the button to speed up. You can now approach Agro from almost any angle and Wander will best figure out how to get on when the mount button is pressed. Getting on your horse used to be a trial nearly as difficult as climbing one of the colossi.
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